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Bucket.c

#include <util.h>

#include "Bucket.h"
#include "Cable.h"
#include "Game.h"
#include "Network.h"
#include "UI.h"

static Picture *picture;
static MCursor *cursor;
static int grabbed;

void
Bucket_load_pix() {
      UI_load_picture("bucket", 1, &picture);
      UI_load_cursor("bucket", CURSOR_OWN_MASK, &cursor);
}

int
Bucket_clicked(int x, int y) {
      return (x > 0 && x < UI_picture_width(picture) &&
            y > 0 && y < UI_picture_height(picture));
}

void
Bucket_draw() {
      if (!grabbed)
            UI_draw(picture, 0, 0);
}

void
Bucket_grab(int x, int y) {
      UNUSED(x);
      UNUSED(y);

      UI_set_cursor(cursor);
      grabbed = 1;
}

void
Bucket_release(int x, int y) {
      int i;
      for (i = 0; i < Network_num_cables(); i++) {
            Cable *cable = Network_get_cable(i);
            if (Cable_onspark(cable, x, y))
                  Cable_reset(cable);
      }
      grabbed = 0;
}

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